There's a reason why triple jumps often look like doubles. The first half revolution is typically on the ground. Let's say you do a triple toe. When you kick and rotate, your foot is typically on the ground up until you have turned 180 degrees, i.e., you enter the jump backward, kick, twist 180, are airborne, and finish the two and a half revolutions in the air.
It's hard to pay attention, but you should see the shoulders three times. The first time is just past that half revolution, then again, then again on the landing. The third one is hard to catch as well because they usually finish the third revolution right as they hit the ground, thus, you tend to see the first two revolutions, but not notice the one as the skater lands.
Oh yes, and the lutz. Watch for the skater toe-picking with the foot, and landing with the foot. A rightie should toe-pick with the right (thus skate backwards on the left), and land with the right. So remember that, toe-pick on one foot, land on same foot, that should be a lutz. A toe-loop should toe-pick with one foot, and land on the other. This is one of those things you should record, and watch in slow mo, until you can remember. I suppose another way to do it is to mimic the moves yourself, while doing the spins on the ground (unless you can spin in the air several times!).
Three opinions on theorems
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1. Think of theorem statements like an API. Some people feel intimidated by
the prospect of putting a “theorem” into their papers. They feel that their
res...
5 years ago
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